Showing posts with label Northlanders. Show all posts
Showing posts with label Northlanders. Show all posts

Sunday, 10 February 2013

Northlanders WIP

Below are a couple of guys i'm working on for my Northlanders, the empire huntsmen legs are really cool for these guys and give a better look to the figs than the militia legs i've used on the others.. unfortunately that means i'm now considering scrapping the existing conversions and starting again with all huntsmen legs... i'm sure it will pass...

These guys certainly appear more like the "Stark houseguard" that I had in mind when I started out on the Northlanders.
2 Marksmen, still a bit of GS work to be done but getting there....
PARTS LIST:
Empire hunstmen legs (the standing guy had to have the original torso removed).
2 militia torsos
Empire hunstmen arms (right arms may well not be though)
One cloak is from the hairy head sprue, I don't know where the other came from
The head is from a plastic saxon kit from I think Warlord games? (I bought a bag of heads of eBay).
And of course 30mm bases + Greenstuff

Also on my workbench (along with a bunch of other things) is this little guy, a pheasant, previously a kill from the huntsman kit, now resurrected to sit on a signpost. No idea who / what i'm going to put on the base yet though lol.
Base work for a model I haven't even thought of yet.... lol

Monday, 5 November 2012

MODheim: Northlanders (PiP)

Appologies for the pretty rubbish photo.... it doesn't do the paint work any justice... I mean I painted it so it's not great, but it's better than the photo suggests lol.

Still a work in progress but i've almost finished a couple of heroes for the Northlander faction.
These guys are designed to appear more tough and rugged than the southlanders, though they still can use swords (see previous northlander entry).

The conversions are made up of:
1 x Privateer press steelhead halberdier body (guy on left) 1x torso (guy on right)
3x Privateer press Steelhead halberdier arms, one arm from steelhead heavy cav.
1x GW Empire militia legs with OOP empire soldier kit armour plating (guy on right)
Guy on the right's head is from the GW empire greatswords kit.
The guy on the right's backpack is from a Warzone plastic figure.
The guy on the left's head is from the GW Bretonnia men at arms kit (helmet was filed into a different shape though).
The club is from a GW Beastman Ungor if I recall correctly.

Thursday, 1 November 2012

Mordheim Vampire Hunters NPCs: Gustav, scout

Another conversion for the Vampire hunters campaign, gustav the scout, here is a snipiet from the wargame weaver's campaign rules found here.

Into the encampments surrounding Mordheim comes a hardened Kislevite scout. His name is Gustav, and he has spent the past five years in Ostermark, Stirland, Mordheim and even Sylvania acting on behalf of his native land. He comes looking for a few warbands to fulfill a desperate mission. 

A small town almost two hundred miles to the east of Mordheim, called Nachtdorf, has been a safe harbor for Gustav over the past years. This town is threatened by a powerful foe, and there is no law remaining in Ostermark that can aid them. A powerful vampire has crept into southern Ostermark from Sylvania.

Many of its citizens have fled north, but several score remain, and it is to aid these intrepid souls that Gustav searches for heroes.

Gustav is familiar with Strangulf’s weaknesses from his time spying in Sylvania. He knows that Strangulf is the type of vampire that must sleep in a coffin containing his native soil, and he shares a native land with Carstein – far to the east. Gustav knows that Strangulf brought five coffins with him to Ostermark, along with coffins for his three mistresses.

Gustav is a survivor. He carries a handgun, a bow, axe, and dagger. He also has a telescope (+d6” range, hiddenx3) and a riding horse. He has the skills Ride Horse and Horse Archer. He has a permanent Rosewood Stake. 
The conversion is based on a Privateer press Khador figure with parts from the empire archers / huntsmen kit.

Monday, 18 June 2012

MODheim: Northlanders

Been a bit quiet in here recently as i'm lacking in inspiration in how to arm the rest of the terrortoise and gnomes and I can't work out where to put the arms until I know what weapons they are going to have, and I can't greenstuff them until I know where their arms are going to go....etc.

So I'm posting up some old shots which have not yet made it onto the blog. These are Northlander duellists (Swordsmen).

In general the Southlanders are based on a Game of Thrones faction from Kings landing area and the Northlanders are based on a faction from ... well the north (e.g. Winterfell) in look at least, they will probably just use Reiklander and Middenheimer rules.
Probably because i'd been watching GoT while putting these guys together (which is excellent BTW).

The parts are:
Empire Militia legs, bodies and arms (plus one head (shaved).
Empire Pistolier / outrider cloaks.
Empire greatswords heads.
Some sheaths from various empire sets.
Greenstuff to extend thier torsos to make them 30mm and more in proportion, plus to hold thier cloaks on.


I have painted the other two but apparently they aren't very photogenic... lol
To anyone who might be coming from the PP forums, steelhead assassins anyone? I was planning on using these as Kayazy assassins (as the official ones are really quite ugly).

I have 2 more Northlanders on the painting desk, unfortunately I only took one pre-paint photo. These guys have the same general construction, but I have used Privateer press Steelhead Halberdier bits (arms, torso (on this guy), and the whole body of the un-pictured one), the guy below also uses a couple of OOP empire armour plates (the ones I push molded for the Southlander warband).

This will be one of the Warband champions (a hero).