Showing posts with label Birdmen. Show all posts
Showing posts with label Birdmen. Show all posts

Tuesday, 29 January 2013

What's on my painting desk at the moment...

Another update on the contents of my painting desk after recently being undercoated, the below models have now hit the painting desk :).



Barbarian & Vampire Hunters NPC Gerhardt Lownherz
All the Birdmen I have modeled to date.

Wednesday, 26 December 2012

Birdmen (WIP) Update

Finished the putty work on the first six Bird (kroot) men, just got to wait till I can undercoat them and then think about paint schemes :).



If you have any suggestsions for paint schemes, let me know below.

MERRY (BELATED) CHRISTMAS!

Tuesday, 30 October 2012

MODheim: Birdmen (WIP) Update

Another 2 birdmen to add to the clan, both these guys have been converted to running poses with some bending / strategic leg re-positioning



Parts list on these guys is exactly the same as the last 2 (GW kroot, wood elf bow and OOP skeleton spear bits).

Sunday, 14 October 2012

MODheim: Birdmen (WIP)

Well I promised some Kroot and here we are, 2 new kroot to join the other guy (all now waiting on the modelling table for some greenstuff).

I decided that presuming the kroot have similar stats to their 40k counter parts (and their stats do make sense due to their size) then they would be glass hammers, fast and strong but not very tough. Therefore the obvious choice for me is the spear, for those that have not played Mordheim it allows them to get a hit in before the attacker gets to strike, taking advantage of their higher strength to hopefully bring down the attacker before they get to hit.

The guy on the right will have something under his foot....

The parts used for the conversion so far are:
GW Kroot (bodies, arms, heads, legs)
GW OOP skeleton spear
GW Wood elf glade guard or riders bow (the archer will have a cloak from the same kit before he's done too)

The Kroot have 4 "fingers" which means their hands are symmetrical, this makes it possible to use left hands on the right and vice verse (thankfully as there aren't that many different hand options in the kroot kit!).

I generally do all my gluing with superglue, I prefer the speed at which it sets , the fact it doesn't leave and obvious "film" over the model if you spill it and the fact that you can snap parts apart if its in the wrong place or you decide to change the hands. For these guys however I have started to use plastic glue, for the legs and weapons, there are just too many tiny joins here and the plastic glues ability to melt the parts together does help add strength to the figures.

Sunday, 7 October 2012

MODheim: Birdmen (WIP)

Ok, so I'm sure I said I was planning on finishing something, like the dwarf warband, or the gnomes maybe... oh well....



Yes I have started on the NEXT warband, the birdmen. 
Fantasy kroot is not an original idea by any means a google search will bring you a fair few hits for fantasy armies with kroot bits. The "inspiration" (read: rip off) for the conversion above is actually a 40k kroot conversion I found on said google search by a forum member from Dakka Dakka called "J-Paint" from his thread here: http://www.dakkadakka.com/dakkaforum/posts/list/410809.page.

There will be a fair amount of Greenstuff work on him before he's finished though. I have made a start on a couple more guys so should have some more progress shots at or before next weekend depending on the weather (read: light source).

The parts for the above conversion are:
Games workshop Kroot legs, body, head, arms and hands.
Games workshop Wood elf glade guard bow and cloak.
Games workshop empire militia archers arm (which I removed the arrow from).
And a 30mm "DS Style" base of course.