Another conversion for the Vampire hunters campaign, gustav the scout, here is a snipiet from the wargame weaver's campaign rules found here.
Into the encampments surrounding Mordheim comes a hardened Kislevite scout. His name is Gustav, and he has spent the past five years in Ostermark, Stirland, Mordheim and even Sylvania acting on behalf of his native land. He comes looking for a few warbands to fulfill a desperate mission.
A small town almost two hundred miles to the east of Mordheim, called Nachtdorf, has been a safe harbor for Gustav over the past years. This town is threatened by a powerful foe, and there is no law remaining in Ostermark that can aid them. A powerful vampire has crept into southern Ostermark from Sylvania.
Many of its citizens have fled north, but several score remain, and it is to aid these intrepid souls that Gustav searches for heroes.
Gustav is familiar with Strangulf’s weaknesses from his time spying in Sylvania. He knows that Strangulf is the type of vampire that must sleep in a coffin containing his native soil, and he shares a native land with Carstein – far to the east. Gustav knows that Strangulf brought five coffins with him to Ostermark, along with coffins for his three mistresses.
Gustav is a survivor. He carries a handgun, a bow, axe, and dagger. He also has a telescope (+d6” range, hiddenx3) and a riding horse. He has the skills Ride Horse and Horse Archer. He has a permanent Rosewood Stake.
The conversion is based on a Privateer press Khador figure with parts from the empire archers / huntsmen kit.